No, I’m not talking about a couple of beefcake medicos from “Grey’s Anatomy.”
I’m talking about Steampunk, that peculiar literary and artistic genre that conflates the Victorian/Edwardian Age of Steam aesthetic with anachronistic technology. I first came into contact with it when I read J. W. Jeter’s Morlock Night back in 1979. Jeter, in fact, coined the term “steampunk,” and he is widely credited with establishing the genre with that novel, but perhaps the best example of the type is The Difference Engine by William Gibson and Bruce Sterling. Gibson (who invented the word “cyberspace”) and Sterling, both of whom had been pioneers in the so-called cyberpunk arena, set their story in an alternative world in which Charles Babbage’s steam-driven “difference engine,” a mechanical computer, brought the Information Revolution smack-dab into the middle of the Steam Age.
It made for an interesting story, but it also inspired many other writers to create their own strange worlds, worlds in which electricity played a minor role (and electronics a nonexistent one), replaced by steam and clockwork. Sometimes their stories were set in Victorian times, sometimes even earlier. And some stories incorporated fantasy elements to varying degrees. Thus, graphic novel opuses such as The League of Extraordinary Gentlemen, set in the late 19th century, full of anachronistic clockwork technology, and populated with characters from miscellaneous literary fiction: Captain Nemo, the Invisible Man, Allan Quatermain, Dr, Jekyll, et al. Or bizarre pastiches such as “The Amazing Screw-On Head.”
I’m talking about Steampunk, that peculiar literary and artistic genre that conflates the Victorian/Edwardian Age of Steam aesthetic with anachronistic technology. I first came into contact with it when I read J. W. Jeter’s Morlock Night back in 1979. Jeter, in fact, coined the term “steampunk,” and he is widely credited with establishing the genre with that novel, but perhaps the best example of the type is The Difference Engine by William Gibson and Bruce Sterling. Gibson (who invented the word “cyberspace”) and Sterling, both of whom had been pioneers in the so-called cyberpunk arena, set their story in an alternative world in which Charles Babbage’s steam-driven “difference engine,” a mechanical computer, brought the Information Revolution smack-dab into the middle of the Steam Age.
It made for an interesting story, but it also inspired many other writers to create their own strange worlds, worlds in which electricity played a minor role (and electronics a nonexistent one), replaced by steam and clockwork. Sometimes their stories were set in Victorian times, sometimes even earlier. And some stories incorporated fantasy elements to varying degrees. Thus, graphic novel opuses such as The League of Extraordinary Gentlemen, set in the late 19th century, full of anachronistic clockwork technology, and populated with characters from miscellaneous literary fiction: Captain Nemo, the Invisible Man, Allan Quatermain, Dr, Jekyll, et al. Or bizarre pastiches such as “The Amazing Screw-On Head.”
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